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    Wednesday, May 6, 2020

    Mortal Glory Updated to 1.5

    Mortal Glory Updated to 1.5


    Updated to 1.5

    Posted: 06 May 2020 08:15 AM PDT

    Dev comments
    Fighting enemies that dodge all your attacks for many turns in a row isn't very funny, especially if there's very little you can do about it. With the change to dodging in this update I am hoping to introduce some counter-play opportunities against such opponents. Now if you are facing an enemy with high dodge chance, you can get him to dodge a weaker attack or two and be much more confident in landing your next powerful attack.

    Similarly, trying to get a debuff-centered character to work was like swimming against the current (not very fun) since most characters had decently sized debuff resistance just from Vitality. By splitting the debuff resistance scaling from Vitality and changing dot damage to percentual damage, I am hoping to introduce some late-game viability for builds that rely on debuffs to reach for the glory.

    One more notable thing to mention in the update is the change to critical chance scaling. In most cases AGI has been just a secondary stat to get enough action points, but I am hoping by buffing crit% scaling there's now more room for experimenting with builds that invest more into AGI than just the bare minimum.

    In addition to these update changes, I have also been working on completely new content to the game, but more information on that soon!
    New stuff:
    -Polish translation

    Adjustments:
    -Dodging now reduces your dodge chance by 20% for 1 turn. This effect stacks (f.ex. 3 dodges in a row reduce dodge chance by 60%).
    -Critical chance now scales 1:1 from Agility.
    -Debuff resistance now scales 1:1 from Vitality.
    -Marathon Runner achievement will now be given immediately after reaching 42 wins in Endless mode (instead of when finishing the run).
    -Toggled challenges are now remembered between runs.
    -Toggle Grid setting is now remembered between matches.
    -Text adjustments
    -In Endless mode enemies will now start scaling up more aggressively after 50 wins.
    Adjustments to buffs:
    -Poisoned, Burning & Rapid Decay now deal percentual damage.
    -Rapid Decay duration reduced to 4.
    -Coursing Strength effect increased to 8.
    -Fleeting Strength effect increased to 5.
    -Fleeting Wisdom effect increased to 10.
    -Distracted effect increased to 10.
    -Vulnerable effect increased to 10.
    Adjustments to skills:
    -Blazing Swing mana cost increased to 10, cooldown reduced to 1.
    -Zealot strike healing increased to 10, mana cost to 8, cooldown to 3.
    -Zealot bolt healing increased to 10, mana cost to 12, cooldown to 3.
    -Mana Bomb effect increased to 30 MP.
    -Poisoned Shiv damage reduced by 5, cooldown reduced to 2.
    -Immolation bonus effect damage increased to 10.
    -Expunge Poison bonus effect damage increased to 5.
    -Abrupt Lethargy no longer consumes a turn, cooldown increased to 3
    -Brain Decay no longer consumes a turn, cooldown increased to 3

    Fixes:
    -Fixed a bug that caused "toggle grid" functionality to not work with old save files.
    -Fixed a bug that enabled multiple attacks per turn with high enough agility (this was possible pretty much only in endless mode).
    -Added proper mention to skills that cannot be dodged (mainly pure debuff skills).
    -Special character can no longer have dodge values over 80%
    -Small localization fixes

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