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    Friday, June 19, 2020

    Mortal Glory Updated to 1.6

    Mortal Glory Updated to 1.6


    Updated to 1.6

    Posted: 19 Jun 2020 07:17 AM PDT

    Dev comments
    In this update I wanted to focus on some of the most commonly requested Quality of Life changes. Especially damage estimates and floating combat log are something that have been on my list for quite a while. Now that I have played with them turned on, I don't think I can ever go back. Let me know if you enjoy them as much as I do!

    There is also a change to Endless mode scaling in this update that should have a noticeable effect on how the mode plays out. Previously many players were sharing crazy high win counts of 100+ to the point where their team was basically unbeatable. This change should make that much more unlikelier and bring the game sessions back to more contained lengths - although I look forward to someone proving me wrong by posting a new crazy high win count :)

    I have also made good progress on the recently announced DLC Fresh Blood and I am looking forward to sharing some sneak peeks in near future! :MortalGlorySlitherer:

    New stuff:
    -Floating combat text, which will visualize damage numbers and buff texts on top of units in battle. This can be toggled on in options.
    -Damage estimates, which will show an estimate how much damage an attack will do in battle. This can be toggled on in options.
    -You can now move items to inventory or sell window with double click.
    -Added notification to character tooltip when character has recently dodged (to help avoid confusion related to negative dodge amounts).
    -Added a visual instruction on how to buy items that is visible only on first run.

    Adjustments:
    -Retiring a gladiator now gives some gold (around 20% of original value).
    -Skillbooks are now color-coded based on their classtype. Red = physical, blue = magic, yellow = support/misc. (existing books in old save files won't update)
    -Increased inventory size to 20.
    -Gold gain from battles has been adjusted to give more gold at early stages and less at later stages.
    -Endless mode will now scale faster in difficulty.
    -Recruits are now more likely to have skills better suited for them.
    -Armor & accessory items now have a higher chance to show up in the shop than before.
    -Toggle Grid setting will now be remembered after closing the game.
    -Enemy team injuries (if they have any) are now more visible in fight lobby.
    -Emperor punishment direct damage effect can no longer activate first blood bonus or kill the unit.

    Fixes:
    -Fixed a rare movement bug that potentially enabled more attacks per turn than should be possible
    -Few spells had wrong dodge animation

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