Mortal Glory Updated to 1.6 |
Posted: 19 Jun 2020 07:17 AM PDT Dev comments ![]() New stuff: -Floating combat text, which will visualize damage numbers and buff texts on top of units in battle. This can be toggled on in options.-Damage estimates, which will show an estimate how much damage an attack will do in battle. This can be toggled on in options. -You can now move items to inventory or sell window with double click. -Added notification to character tooltip when character has recently dodged (to help avoid confusion related to negative dodge amounts). -Added a visual instruction on how to buy items that is visible only on first run. Adjustments: -Retiring a gladiator now gives some gold (around 20% of original value).-Skillbooks are now color-coded based on their classtype. Red = physical, blue = magic, yellow = support/misc. (existing books in old save files won't update) -Increased inventory size to 20. -Gold gain from battles has been adjusted to give more gold at early stages and less at later stages. -Endless mode will now scale faster in difficulty. -Recruits are now more likely to have skills better suited for them. -Armor & accessory items now have a higher chance to show up in the shop than before. -Toggle Grid setting will now be remembered after closing the game. -Enemy team injuries (if they have any) are now more visible in fight lobby. -Emperor punishment direct damage effect can no longer activate first blood bonus or kill the unit. Fixes: -Fixed a rare movement bug that potentially enabled more attacks per turn than should be possible-Few spells had wrong dodge animation |
You are subscribed to email updates from Mortal Glory RSS Feed. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment