• Breaking News

    Monday, September 14, 2020

    Mortal Glory Fresh Blood DLC has been released! & Base game updated to 1.7!

    Mortal Glory Fresh Blood DLC has been released! & Base game updated to 1.7!


    Fresh Blood DLC has been released! & Base game updated to 1.7!

    Posted: 14 Sep 2020 07:58 AM PDT

    : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097530/announcements/detail/2919976911059687608]here[/url].

    Fresh Blood DLC has been released! & Base game updated to 1.7!

    Posted: 14 Sep 2020 07:58 AM PDT

    I am very happy to announce that the Fresh Blood DLC has now been released and it's available for purchase here:

    https://store.steampowered.com/app/1324470/Mortal_Glory__Fresh_Blood_DLC/
    The DLC introduces a new game mode, 5 new races, bows, 40+ skills and more!



    In addition, the base game has been updated to 1.7 with the following changes:

    1.7.
    New stuff:
    -DLC Released
    -Added a spot for luck, debuff chance and knocback resistance stats to character tooltip. They can be seen by clicking the gear icon on the character tooltip.

    Adjustments:
    -Shop & Recruitment will now have more lower quality options available at lower ranks and increasingly more higher quality options available as you reach higher ranks.
    -Improved AI skill use priorization + small improvement to AI target selection
    -Adjusted how gold gains are shown at the end of the battle.
    -Dodge debuff ("Off balance") now lasts 2 turns instead of 1 (like before, additional dodges will increase the debuff effect, but won't add to the duration)
    -UI adjustments for DLC
    -Beast-type characters from events can no longer be the same race as other characters in the team.
    -Adjusted the scaling of beast chance & enemy bonus stats for additional glory levels. The first tournament levels will now be easier for higher glory levels and the later tournament levels will be harder.
    -Adjusted healing in town to be cheaper
    -Reduced damage for Javelin throw, Trident throw & Magic javelin skills.
    -Reduced range for Mace throw skill.
    -Slight tweaking to race stat spreads (mostly buff to less used races)
    -"Carnage" desire now required 14 blood piles instead of 20
    -Updated tutorial for DLC content + small adjustments to old pages
    -Reduced visibility of Skip button in rewards screen to reduce the chance of accidentally clicking it
    -Slightly lowered Crit chance & Dodge chance availability in equipment
    -Slightly reduced chance for armor items to have damage bonus to 2 different damage types

    Fixes:
    -Fixed an issue where some completed desires were not properly rewarded if completed on last turn
    -Removed mention of challenges or additional glory affecting score if Endless mode is selected
    -Added mention of some challenges having no effect if Endless mode is selected
    -Unforeseen Bash now shows up as a red book (instead of blue)
    -Fixed an issue where piercing damage was not doing as much damage as it should to units with negative armor or magic resistance
    -Fixed an issue where knocking out your active unit (f.ex. with Soul Purge) caused some weirdness in UI.
    -Localization fixes
    -Few typo fixes

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