Mortal Glory Fresh Blood DLC has been released! & Base game updated to 1.7! |
Fresh Blood DLC has been released! & Base game updated to 1.7! Posted: 14 Sep 2020 07:58 AM PDT : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097530/announcements/detail/2919976911059687608]here[/url]. |
Fresh Blood DLC has been released! & Base game updated to 1.7! Posted: 14 Sep 2020 07:58 AM PDT I am very happy to announce that the Fresh Blood DLC has now been released and it's available for purchase here: https://store.steampowered.com/app/1324470/Mortal_Glory__Fresh_Blood_DLC/ The DLC introduces a new game mode, 5 new races, bows, 40+ skills and more! ![]() In addition, the base game has been updated to 1.7 with the following changes: 1.7. New stuff: -DLC Released-Added a spot for luck, debuff chance and knocback resistance stats to character tooltip. They can be seen by clicking the gear icon on the character tooltip. Adjustments: -Shop & Recruitment will now have more lower quality options available at lower ranks and increasingly more higher quality options available as you reach higher ranks.-Improved AI skill use priorization + small improvement to AI target selection -Adjusted how gold gains are shown at the end of the battle. -Dodge debuff ("Off balance") now lasts 2 turns instead of 1 (like before, additional dodges will increase the debuff effect, but won't add to the duration) -UI adjustments for DLC -Beast-type characters from events can no longer be the same race as other characters in the team. -Adjusted the scaling of beast chance & enemy bonus stats for additional glory levels. The first tournament levels will now be easier for higher glory levels and the later tournament levels will be harder. -Adjusted healing in town to be cheaper -Reduced damage for Javelin throw, Trident throw & Magic javelin skills. -Reduced range for Mace throw skill. -Slight tweaking to race stat spreads (mostly buff to less used races) -"Carnage" desire now required 14 blood piles instead of 20 -Updated tutorial for DLC content + small adjustments to old pages -Reduced visibility of Skip button in rewards screen to reduce the chance of accidentally clicking it -Slightly lowered Crit chance & Dodge chance availability in equipment -Slightly reduced chance for armor items to have damage bonus to 2 different damage types Fixes: -Fixed an issue where some completed desires were not properly rewarded if completed on last turn-Removed mention of challenges or additional glory affecting score if Endless mode is selected -Added mention of some challenges having no effect if Endless mode is selected -Unforeseen Bash now shows up as a red book (instead of blue) -Fixed an issue where piercing damage was not doing as much damage as it should to units with negative armor or magic resistance -Fixed an issue where knocking out your active unit (f.ex. with Soul Purge) caused some weirdness in UI. -Localization fixes -Few typo fixes |
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